UDIT PANDYA
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DEVELOPER
Available for Internships & Collaborations
UDIT
PANDYA
I build  —  
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Who I
Am

I'm a 2nd year B.Tech CSE student at KIIT University, Bhubaneswar. I'm passionate about building things at the intersection of AI, design, and engineering.

I don't just write code — I build products I'm personally invested in. Every project I take on gets 100% of my effort, because I treat my work as my own. From 3D particle physics engines to AI travel planners, I love pushing what's possible in the browser.

When I'm not building, I'm quizzing at Qutopia or doing R&D work at KAEWS — KIIT's animal and environment welfare society.

0
Projects Built
0
Societies
Curiosity

Studying Computer Science at KIIT University, building projects, exploring AI & WebGL, and looking for exciting internship opportunities.

Qutopia — Quizzer KAEWS — R&D
AI / ML WebGL Full-Stack Competitive Coding Wildlife Quizzing

Education &
Experience

2024 — Present

B.Tech in Computer Science

KIIT University, Bhubaneswar

Specializing in AI, machine learning, and secure systems design. Maintaining strong academic standing while building production-ready apps.

2024 — Present

Research & Development Department

KAEWS (KIIT Animal & Environmental Welfare Society)

Engineering technological solutions and database management systems to optimize operational tracking and animal rescue dispatch coordinates.

2024 — Present

Core Quizzer & Tech Lead

Qutopia — The Quiz Club of KIIT

Managing digital presence, building club platforms, and participating in national-level inter-university quizzing competitions.

My
Projects

02
Rust · Privacy · ML
Phishtra
Offline Threat Core
Offline-first standalone anti-phishing product for individual users. Zero external API queries, performing high-speed local inference with custom rule compilers and localized offline ML models. Core written entirely in Rust.
RustTypeScript WebAssemblyTauriDesktop/Mobile
View Showcase Repo Live Demo
03
WebGL · 3D · Creative
GARGANTUA
3D Particle Engine
Browser-based dual-hand tracked 3D physics engine. 15,000+ particles at 60fps via custom GLSL shaders. Four morphable shape targets.
Three.jsMediaPipe GLSLWebGL
View on GitHub Live Demo

My
Skills

Core Proficiency
Rust65%
Python / ML75%
JavaScript / TypeScript75%
HTML / CSS / Tailwind80%
SQL & Databases (Postgres / Mongo)65%
Tools & Ecosystem
React / Vite
FastAPI
PostgreSQL
MongoDB
Docker
Alembic
Git / GitHub
Vercel
Tauri
Three.js
WebGL / GLSL
GSAP
Cargo / Rustup
TypeScript
Scikit-learn
WebAssembly
Gemini AI
VS Code

Get In Touch

I'm currently open to internship opportunities, collaborations, and interesting projects. If you've got something in mind — let's build it.